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Patch Notes Master List - Updated May 2016

Build Updates (Master List)
Linux - December 22, 2015
  • Added platform support for Linux & SteamOS

Patch v1.7 - July 28, 2015
  • Added support for new DLC content, Never Alone: Foxtales
  • Added support for Chinese (Simplified) language
  • Additional bug fixes and optimizations

Patch v1.6 - March 17, 2015
  • Added support for six new languages:
    Polish (Polski)
    Dutch (Nederlands)
    Norwegian (Norsk)
    Finnish (Suomi)
    Danish (Dansk)
    Swedish (Svenska)

  • Added an automatic performance detection tool to improve the experience for low-spec machines
  • Assorted minor, miscellaneous bug fixes

Soundtrack & Mac - February 26, 2015
  • Never Alone official soundtrack now available for purchase on Steam
  • Mac version support released - if you've purchased Never Alone on Steam in the past, you now automatically have the Mac version

Patch v1.5 - January 29, 2015
  • Inputs for movement and actions are now able to be remapped to different keys
  • Tutorial messages will now show the key currently being used for the tutorialized action
  • Control summaries will now show the currently assigned keys
  • Added a new idle animation for Nuna and Fox when they are at their most common distance apart
  • Added a new "barely stumble" animation for Nuna when she barely misses a jump
  • AI characters will now stop moving when the player performs a "ledge brink"
  • Updated video codecs to the latest version
  • Fix for characters playing their "ledge scramble" animation in situations where they had already made the jump
  • Fix for menu navigation not looping once the end/start of a menu is reached
  • Fix for the Bola not always hitting Spirits correctly
  • Fix for Fox not having the same "jump at the last possible instant" ability as Nuna
  • Fix for characters not being able to jump until their "ledge brink" animation has finished
  • Fix for AI characters getting caught by enemies in Coastal Village
  • Miscellaneous improvements and fixes to menus and other UI

Patch v1.4 - January 7, 2015
  • Some Intel HD integrated graphics chipsets were causing a crash when players tried to play the game on PC. Thanks to users who have helpfully sent in their crash reports and DirectX diagnostic files — and the diligence of our Engineering and QA teams — the latest version of Never Alone on PC should no longer cause that crash.

Patch v1.3 - December 16, 2014
  • AI characters will now perform a "ledge brink" on the edge of ledges
  • AI characters will now climb out of water more intelligently in the Whale Spirit chapter
  • Fox will now follow Nuna more closely in the last few chapters of the game
  • Fix for Nuna playing the wrong animation when running off ledges
  • Fix for Nuna sliding away from movable objects
  • Fix for movable objects sometimes causing characters to "teleport" unexpectedly
  • Fix for AI characters not properly waiting after reversing direction
  • Fix for the camera locking in place after skipping the opening cinematic in the Prelude chapter
  • Fix for Nuna climbing in midair on a certain ledge in the Prelude chapter
  • Fix for AI characters jumping off the first Helping Spirits in the Tundra chapter
  • Fix for AI characters not following the player underground in the Nuna's Village chapter
  • Fix for Fox getting stuck at the entrance to the underground in the Nuna's Village chapter
  • Fix for an ice wall not showing up correctly after a player death in the Nuna's Village chapter
  • Fix for AI characters improperly jumping into a chasm in the Nuna's Village chapter
  • Fix for breakable ice in the Nuna's Village breaking too early on an errant throw
  • Fix for Nuna getting stuck on a structure in the Nuna's Village chapter
  • Fix for a case that could cause the cinematic of returning the drum to the owl man to not properly complete
  • Fix for Polar Bear getting stuck on the collapsing ice bridge in the Ice Floes chapter
  • Fix for a tutorial message in the Whale Spirit chapter displaying improperly after continuing from the main menu
  • Fix for AI-controlled Fox twitching between two different states in the last few chapters in the game
  • Fix for "fidget" animations between Nuna and Fox not playing
  • Fix for characters moving through solid objects while trying to perform their "fidget" animations
  • Fix for Nuna getting stuck on a specific ledge in the Forest Lake chapter
  • Fix for the Forest Walker Spirit leaving Nuna behind if Nuna jumped off its branches back to solid ground
  • Fix for Nuna not being properly crushed by moving ice in the Tundra Meadow chapter
  • Fix for breakable ice in the Tundra Meadow chapter not properly breaking

Patch v1.2 - December 5, 2014
Many more fixes to improve companion AI in single-player mode:
  • AI will no longer accidentally run off a ledge if the controlled character performs a "ledge brink"
  • In single-player mode, the companion character will now more closely follow the player during dangerous situations
  • AI will now wait for wind gusts to end before following the player in the Tundra
  • The companion character will swim more intelligently and get out of water more easily
  • Fix for AI characters not properly waiting if the player-controlled character entered a wait location
  • Fix for AI Fox accidentally running off a specific ledge in Whale Spirit
  • Fix for AI Nuna bumping her head on a jump and falling into the water near the end of Whale Spirit
  • Fix for AI Nuna falling off a Spirit near the end of Whale Spirit if Fox moves
  • Fix for AI character not waiting for the player on a specific ledge if the AI character climbs out of the water in Whale Spirit
  • Fix for AI Fox failing to move when Nuna runs towards him while on the Spirit Walker
  • Fix for AI Nuna accidentally running off an upper branch of Spirit Walker if Fox moves
  • Fix for AI Nuna not jumping onto a Spirit Walker branch
  • Bola aiming via gamepad is now completely tied to where the initial throw is aimed
  • Default mouse sensitivity has been lowered to improve bola aiming — the setting can be found in the Advanced section of the Input Options menu
  • Added a glow on the currently controlled character after a few seconds of being idle, to improve clarity on which character is active
  • Added a pulse on the currently controlled character when they move again after the idle glow
  • Fox will no longer scramble up walls if he is too close to a ceiling
  • Added a checkpoint right before the end of Coastal Village
  • Increased the size and clarity of large ice in the Forest Chase
  • Added immunity to wind drift and knockdown while pulling up from a ledge
  • Fix for extremely brief movement improperly triggering a "ledge brink"
  • Fix for Vsync setting not properly applying on exiting the options menu
  • Fix for the opening cinematic requiring two skips to skip
  • Fix for improper ragdoll on Fox
  • Fix for issues resulting from falling off a ledge while pulling an object
  • Fix for objects not functioning correctly after watching a Cultural Insight video during gameplay
  • Improvements for the Loon Spirits in Nuna's Village moving unnaturally
  • Fix for Little Person never fleeing after continuing midway through Nuna's Village
  • Fix for Fox getting stuck on the slide at the entrance to the underground beneath Nuna's Village
  • Fix for characters accidentally climbing on movable objects without jumping
  • Fix for the camera being zoomed out too far after continuing midway through Nuna's Village
  • Fix for characters getting stuck on Manslayer ice barriers in Nuna's Village
  • Fix for Fox getting stuck in the ice while scrambling up a wall in the bear den
  • Fix for not being able to proceed if Fox gets far ahead of Nuna midway through Whale Spirit
  • Fix for the sliding box in Coastal Village not always sliding
  • Fix for a Bola spirit not functioning if the player dies at the end of the Forest level

Patch v1.1 - November 21, 2014
Improved single-player AI so the character you're not controlling will behave more intelligently, including:
  • Implemented global change to prevent AI companion character from following improperly in specific situations.
  • Improved level-specific AI triggers to prevent AI Companions from following or jumping at times that would cause loss of progress or death.
  • Fixed issues where AI Fox would not stay put when he was supposed to, causing Spirits to dematerialize and drop Nuna in specific situations.
  • Improved AI Waypoints in Forest Chapter to improve pathfinding behavior.
  • Fixed issue with Partner AI Fidget Animations that could cause erratic behavior in specific situations.
  • Adjusted the difficulty of the last few chapters of the game so it is more balanced with earlier chapters.
  • Added support for playing in offline mode.
Other fixes:
  • Fixed issue where certain players could not save their progress.
  • Fixed issue where pressing certain keys on the keyboard while playing with a controller would activate co-op mode. Now only Space Bar and all Letter Keys on standard QWERTY keyboards will activate co-op mode.
  • Adjusted collision detection for breakable ice that was not activating reliably in specific cases.
  • Fixed issue that could cause Nuna to become detatched from animated ladders in specific cases.
  • Fixed issue with Crushing Ice Bergs where characters could be killed as they opened instead of being crushed in specific cases.
  • Fixed issue that could cause Fox to become stuck in level geometry in specific cases in the Polar Bear’s Den.

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