- Inputs for movement and actions are now able to be remapped to different keys
- Tutorial messages will now show the key currently being used for the tutorialized action
- Control summaries will now show the currently assigned keys
- Added a new idle animation for Nuna and Fox when they are at their most common distance apart
- Added a new "barely stumble" animation for Nuna when she barely misses a jump
- AI characters will now stop moving when the player performs a "ledge brink"
- Updated video codecs to the latest version
- Fix for characters playing their "ledge scramble" animation in situations where they had already made the jump
- Fix for menu navigation not looping once the end/start of a menu is reached
- Fix for the Bola not always hitting Spirits correctly
- Fix for Fox not having the same "jump at the last possible instant" ability as Nuna
- Fix for characters not being able to jump until their "ledge brink" animation has finished
- Fix for AI characters getting caught by enemies in Coastal Village
- Miscellaneous improvements and fixes to menus and other UI
Never Alone Update Patch v1.5 -- January 29, 2015
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